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The speed of the game and a few novel twists distinguish them from their archetypes. The characters in Guilty Gear Strive are important to the atmosphere, too. It’s even more refreshing that most people I played against were also embracing that. It’s refreshing to get into the mind game aspect of a fighting game this early on.
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Strategies, like baiting attacks, are introduced to the player intuitively without a need for explicit lessons. There’s a playfulness to utilizing these techniques. High jumps, double jumps, and aerial dashes, all a cinch to execute, get the game off the ground and thrust dodging, distance management, and aesthetic into the spotlight of every match. The return of the tension gauge and the abilities it enables encourages a faster paced game, since it charges when the player plays offensively and utilizes what the game sees as aggressive moves. I’d suggest that, in most cases, the “how” is second nature after only a handful of matches. Even as is, players will quickly reach the benchmark where executing abilities efficiently isn’t dependent on how to do them, but when to do them. But again, this is an early version and the full release may expand on the basics. While the open beta did offer a tutorial, it was pretty bare bones compared to the exceptional tutorial mode in Guilty Gear Xrd Revelator. It helps that some of these moves are mapped to simple commands or single button presses. Techniques like canceling, which often require dedicated practice in other games, are naturally incorporated into gameplay. The experience is built atop a foundation of accessible controls. It is the combination of so many other elements, each with an aim to manufacture exciting moments, that makes some of the genre’s other contenders look just a bit dull. The fact that the netcode is noticeably better than past games certainly helps the sensation, mitigating uncool graphical stuttering and input lag, but that’s only a small part of the formula. The game is thrilling, and a core reason is because the developers created the perfect environment for feeling incredible. That said, I enjoyed the game so thoroughly that had I not found a way to rearrange my schedule, I probably would have shirked my other obligations to continue the momentum. I had an opportunity to play in the Guilty Gear Strive open beta and went toe-to-toe with server issues and resulting scheduling conflicts.
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